Development and Evaluation of E-Fun Thinkers Learning Media for Weather Theme to Enhance Grade III Students’ Learning Outcomes

Authors

  • N.P.A.R.S Sari Program Studi Pendidikan Guru Sekolah Dasar, Jurusan Pendidikan Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia Author
  • I.G.A.T Agustiana Program Studi Pendidikan Guru Sekolah Dasar, Jurusan Pendidikan Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia Author
  • N.M Asril Program Studi Pendidikan Guru Sekolah Dasar, Jurusan Pendidikan Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia Author
  • I Gede Diyana Putra Program Studi Pendidikan Guru Sekolah Dasar, STAH N Mpu Kuturan, Singaraja, Indonesia Author

Keywords:

E-Fun Thinkers Learning Media , Smart Apps Creator Application, Learning Outcomes

Abstract

Implementing thematic learning activities in the classroom that are less varied impacts students who tend to be passive, so learning outcomes are less than optimal. One solution to increase student activeness in the learning process is using learning media, such as E-Fun Thinkers. This study aims to develop e-fun thinkers learning media based on Smart Apps Creator 3 on the theme of weather to improve the learning outcomes of third-grade elementary school students. This type of research is a development research using the ADDIE model. The data analysis methods are descriptive, qualitative, and quantitative. The research subjects comprised two material experts, two media experts, two teachers, and two third-grade students at SD Negeri 5 Dauhwaru study groups. Data were collected through questionnaires and interviews using instruments like questionnaire sheets. The results of the study showed that the E-Fun Thinkers learning media product with the Weather Theme was declared valid by media experts (96.5% of material experts and 93.5% of media experts), practical (95% of teachers, 99% of individual tests, 97.46% of small group tests). The tvalue was 16.207, which means it is greater than the ttable of 2.045 (significance level of 0.05), thus stating that there is a significant influence between before and after the implementation of the E-Fun Thinkers learning media on the learning outcomes of grade III students. The study's conclusion shows that the E-Fun Thinkers learning media made using the Smart Apps Creator 3 application is valid/suitable for use in learning to improve student learning outcomes. This study has implications for increasing student learning interest, thereby improving student learning outcomes.

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Published

2025-01-25

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Section

Articles