Fun Thinker Digital Media Material on the Growth and Development of Living Things to Improve Science Learning Outcomes in Schools
Keywords:
Fun Thinker Digital, Growth and Development of Living Things, Learning OutcomesAbstract
This study aims to develop learning activities assisted by digital media, fun-thinking materials, and the growth of living things to improve student learning outcomes. The development model used is ADDIE, which includes five stages: analysis, design, development, implementation, and evaluation. The objective of this study is to validate learning activities, using a sample of 31 students from class III B. Data collection methods included interviews, document analysis, and tests. The research subjects consisted of 4 experts, two practitioners, and 1 class of students of class III SD Negeri 1 Baktiseraga. The instrument used was a questionnaire sheet. The results of the study showed that: (1) the resulting product was a digital fun thinker learning media for the development and growth of living things in science content that was interesting, interactive, and innovative, (2) the validity of the media with an assessment by material experts of 0.89 and media experts of 0.95, which showed very high validity, (3) the practitioner response was 96.67%, the student response in individual trials was 92.33%, and the student response in small group trials was 98.18%, all with excellent qualifications, (4) the significance value was 0.000, less than 0.05, indicating a significant influence between before and after using the digital fun thinker learning media which can significantly improve student learning outcomes and facilitate understanding of the material. Thus, the use of this media is highly effective in improving the quality of learning and overall student learning outcomes.